The Hitman Go Design Postmortem

Published on July 10, 2017
Channel: Gdc
Category: Education
Source: Youtube

In this 2015 GDC postmortem, Square Enix Montreal's Daniel Lutz delivers a design postmortem on the wildly unexpected game concept of Hitman GO, an award-winning, extremely minimalistic turn-based strategy game with beautifully rendered diorama-style set pieces. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Check out our Facebook page for GDC exclusives Visit our site: