Mark Brown

Depth, Mastery, And Vanquish | Game Maker'S Toolkit

Depth, Mastery, And Vanquish | Game Maker'S Toolkit

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Created by Mark Brown
Do We Need A Soulslike Genre? | Game Maker'S Toolkit

Do We Need A Soulslike Genre? | Game Maker'S Toolkit

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Created by Mark Brown
Shovel Knight And Nailing Nostalgia | Game Maker'S Toolkit

Shovel Knight And Nailing Nostalgia | Game Maker'S Toolkit

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Created by Mark Brown
Legend Of Zelda: Breath Of The Wild - An Open World Adventure | Game Maker'S Toolkit

Legend Of Zelda: Breath Of The Wild - An Open World Adventure | Game Maker'S Toolkit

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Created by Mark Brown
Puzzle Solving... Or Problem Solving? | Game Maker'S Toolkit

Puzzle Solving... Or Problem Solving? | Game Maker'S Toolkit

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Created by Mark Brown
Anatomy Of A Side Quest: Beyond The Beef | Game Maker'S Toolkit

Anatomy Of A Side Quest: Beyond The Beef | Game Maker'S Toolkit

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Created by Mark Brown
Getting Lost In Axiom Verge | Game Maker'S Toolkit

Getting Lost In Axiom Verge | Game Maker'S Toolkit

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Created by Mark Brown
5 Game Design Innovations From 2016 | Game Maker'S Toolkit

5 Game Design Innovations From 2016 | Game Maker'S Toolkit

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Created by Mark Brown
How Jonathan Blow Designs A Puzzle | Game Maker'S Toolkit

How Jonathan Blow Designs A Puzzle | Game Maker'S Toolkit

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Created by Mark Brown
How Games Do Health | Game Maker'S Toolkit

How Games Do Health | Game Maker'S Toolkit

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Created by Mark Brown
The Secret Of Mario'S Jump (And Other Versatile Verbs) | Game Maker'S Toolkit

The Secret Of Mario'S Jump (And Other Versatile Verbs) | Game Maker'S Toolkit

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Created by Mark Brown
Arkham Knight And The Scourge Of Scale | Game Maker'S Toolkit

Arkham Knight And The Scourge Of Scale | Game Maker'S Toolkit

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Created by Mark Brown
Redesigning Death | Game Maker'S Toolkit

Redesigning Death | Game Maker'S Toolkit

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Created by Mark Brown
The Legend Of Zelda: Link'S Awakening'S Dungeon Design | Boss Keys

The Legend Of Zelda: Link'S Awakening'S Dungeon Design | Boss Keys

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Created by Mark Brown
The Design Of Dead Space - Part 1 | Game Maker'S Toolkit

The Design Of Dead Space - Part 1 | Game Maker'S Toolkit

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Created by Mark Brown